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Quixel Mixer - Material Tests

As the times are a changing I'm trying out new tools for material generation. One of them, Quixel Mixer. Overall I'm quite pleased with the first beta. All images are screenshots straight from Quixel Mixer.

Rocky Creek Material.

Rocky Creek Material.

A mountainous plain surface.

A mountainous plain surface.

A hilltop meadow inspired by the grassy mountaintops around Vancouver.

A hilltop meadow inspired by the grassy mountaintops around Vancouver.

Same thing, another angle.

Same thing, another angle.

At dawn, we tile!

At dawn, we tile!

Dune landscape with a sewer from some bygone town.

Dune landscape with a sewer from some bygone town.

The isolated dune material, without tiling.

The isolated dune material, without tiling.

Obsidian Fields, tiled

Obsidian Fields, tiled

Forest Creek, tiled

Forest Creek, tiled

Forest Creek, isolated

Forest Creek, isolated

Forest Creek, water ripple test

Forest Creek, water ripple test

Beach  path across rocky dunes, tiled

Beach path across rocky dunes, tiled

Beach  path across rocky dunes, single

Beach path across rocky dunes, single

Riverbed, tiled.

 Layering water levels to create more depth and impression of movement. I also brought in a displacement map from Modo (baked from model: T-Rex head from Thingiverse)

Riverbed, tiled.

Layering water levels to create more depth and impression of movement. I also brought in a displacement map from Modo (baked from model: T-Rex head from Thingiverse)