As the times are a changing I'm trying out new tools for material generation. One of them, Quixel Mixer. Overall I'm quite pleased with the first beta. All images are screenshots straight from Quixel Mixer.
Rocky Creek Material.
A mountainous plain surface.
A hilltop meadow inspired by the grassy mountaintops around Vancouver.
Same thing, another angle.
At dawn, we tile!
Dune landscape with a sewer from some bygone town.
The isolated dune material, without tiling.
Obsidian Fields, tiled
Forest Creek, tiled
Forest Creek, isolated
Forest Creek, water ripple test
Beach path across rocky dunes, tiled
Beach path across rocky dunes, single
Riverbed, tiled.
Layering water levels to create more depth and impression of movement. I also brought in a displacement map from Modo (baked from model: T-Rex head from Thingiverse)