After first successful tests with Quixel Mixer, I wanted to test it for more complex terrains. Specifically I was looking at doing some logo aerials like you'd see in openings or closing credit intros where you fly a camera through a terrain and it eventually reveals a station ID or a facility logo.
The Clarisse scene has a very simple setup:
- A single 4 polygon ground-plane, tessellated with a displacement shader component.
- Trees are scattered following the masked green areas from the texture.
- River fog is a mix of a volume box and scattered VDB clouds
- The large clouds are from the Walt Disney Animation Studios Cloud Data Set and used in various complexities depending on their screen-size and distance to camera